Its not bad news for sure, but it doesn't indicate progress on the critical aspect, which is the terrible state of the homegrown engine and its inability to support massive multiplayer.
Hmm... I didn't know they were playing around with a homegrown engine. Hopefully they've abandoned that idea.You obviously can't use EVE's, since they've just now made it so people can walk around there... Bloodlines is just a run of the mill FPS (engine wise), so if they're going for that sort of look and feel there are very very good engines out there made by people who do nothing else but make and improve full physics modeled graphics engines for game use, with multiplayer support.
Even if they go single shard (which I have no idea why they would), they're still going to instance the zones, so the "massive" part is really not as big of a deal as it was years ago.
Unreal, Cryengine (with the "real" licenses, not those indie ones) would be good choices.
This is also old news and speculation is unneeded. What they're actually doing is best called 'linked-shards'. Basically they'll build one city in as much detail as possible and then shard it, but theyll allow unlimited movement between these shards and give them all city names. So every 'city' will be a clone of each other. Thats not quite instancing as you wont be able to magically warp from one to the other, youll have to make travel arrangements to move between them and furthermore, we can safely expect that any titles you earn and such through politics will be bound geographically to one shard to create a sense of local politics and community. Its closer to a traditional sharding model than a true single-shard approach; at least theyll be able to scale the world easily depending on how popular the game becomes.
This sounds a lot like "districting" - featured in ToonTown and used in games like Everquest 2 (Antonica fills up, Antonica 2 spawns). If that's the case, titles and such would be the same no matter what district you're in, as they are all in fact identical copies of one another. Unless you mean each "city" is really it's own zone and they're just being lazy and making identical copies. In that case, I don't know what to say other than I think it would get old fast...
I'm hoping they don't go with full voice overs. Been playing TOR, and they start to get old fast, especially since you can't "skip" any lines and have to wait for them all to play out. Every. Single. Time.
Quote from: mouser9169 on January 27, 2012, 04:09:11 PMI'm hoping they don't go with full voice overs. Been playing TOR, and they start to get old fast, especially since you can't "skip" any lines and have to wait for them all to play out. Every. Single. Time.Ermm... hit the space bar. That skips a line at a time. Also, you can hit Esc to exit out of the dialogue if you don't like how your dialogue choice panned out/is panning out, and then do it over again. That said, I find questing in SWTOR to be a thousand times more enjoyable than any other MMO where you just grab quests and go through the steps to completing them, not ever bothering to read the story or caring about any of it. But then I play it as a single player game and have not even really felt like grouping yet at level 32. I even quickly turned off "general chat" because it's mostly obnoxious and breaks immersion. Meanwhile in EQ2 or EVE I would always end up bored to tears soloing everything, and it being hard to ever find groups anymore in EQ2 is why I left. EQ1 had a GREAT community atmosphere back in its hay-day, and it was almost entirely grinding with very few quests.
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